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Post by tuvlan on Apr 3, 2010 21:09:45 GMT -5
RPer's Commentary: The following are my threads and statistics from 259. They were not fully updated at the time, but I am fine if I miss out on a few EXP points here and there.
Also, I believe I had either 10 lbs or 20 lbs of a "tree item" back on 259. And for every 5 lbs of wood, it cost about $400. I believe it was 20 lbs of wood, in which case, I would like to sell that (a total of $2000 worth of tree), unless you cannot refund me without proof of item, in which case, I will take the loss without complaint.
I also ask that no posts be made from the staff on this thread until I can get my profile properly sorted out, as I have many updates to do. I will gladly work with the staff to work through all of this.
Posts: 198 Location: "SMASHING THINGS. =D!?"
Strength: 30 Dexterity: 30 Constitution: 30 Intelligence: 6 Wisdom: 5 Charisma: 5 Money: $1439 "Tuvlan's" Profile « Thread Started on Mar 17, 2008, 3:57am » Table Of Contents
"Tuvlan's" History & Information
"Tuvlan's" Qi
"Tuvlan's" Items
"Tuvlan's" Statistics
"Tuvlan's" Mugen Hall's PHS #381 Thread History
"Tuvlan's" Public High School #169 Thread History
"Tuvlan's" Public High School #259 Thread History
"Tuvlan's" Reserved Post For Anything
"Tuvlan's" Reserved Post For Anything
School: Public High School #381 #169 #259
Name: "Tuvlan" Age: 16 Grade: 10, Sophomore Height: 6'2 ft Weight: 190 lbs Blood Type: O Gender: Male Sexuality: Straight Eye Color: Green Hair: Red
Appearance:
Theme Songs: -Do you know that you're insane by cheshyre: "SMASH!?" - 'Every day life. This is the hell I go through. I know who I am, but...' -_-={The Metal Visage}=-_ by MaestroRage: "Smash..." - "I see colors before I see things. The blur of the pink against my face, the flash of the dark black-white smashing against my thigh. Beautiful."
Pass Time Information
Hobbies: "SMASH!?" - Fighting and watching. Talents: "SMASH!" - "Tuvlan", as he's dubbed himself, has a skill for manual labor and pushing himself to the limit, regardless of the pain. A master of 'hard work', if you will, he strives to improve himself, in spite of all his fallibilities. Favorite things: "SMASH!!!" - In truth, he enjoys fighting, reading, fighting, writing, fighting, doing manual labor, fighting, going through school, fighting, smoking, and of course fighting. Oh, and we'll add in 'Smashing' things, just for good measure.
Mental Information
Personality: A quiet boy. Or monosyllabic, take your pick. Simplistic, animal-like even, he is a simple creature. Communication is usually limited to grunts, points, and one-word answers. Prone to anger, due to his frustrations, he will start a fight with anyone anywhere. ...But there is a kinder nature to him... but even that is primitive at best. To be simply said, he is reckless in his actions, but his passion is undeniable in everything he does. A sense of 'right and wrong' though, does not stop himself from 'enjoying' himself every now and then. And by 'enjoying' himself, we of course mean... 'fighting'. Since he has only just learned how to speak again (albeit with difficulty), he is further frustrated by the fact that he cannot even participate in the Drama Department, with whom he reveres those associated with. Just don't call him a pirate. He knows when he's being insulted. He'll fucking kill you. Mentality: Mentally Retarded. Literally Dropped On His Head. But Shows Definite Signs Of Normal Intelligence. Ideal: "SMASH!?" Belief: Doesn't Know.
Physical Information
Build: Built for strength, speed is definetely a possibility that he needs to train himself in. Head: He has a permanent bruise towards the top-back of his head. Missing his right eye, due one of his many fights. Healed up scars on various parts of his head, particularly the back of his head and the right side of his face, where he has no eye. Torso: Muscular, slight six-pack. Plenty of still healing bruises, various miscellaneous cuts, as well as one large scar going down the left side of his body, all the way to his pelvic area, just a little bit to the right of his peck. Arms: Again, muscular, not so 'quick', but made for power. His hands, his fingers are capable of delicacy, but more then capable of absolute brute strength. Legs: Once again, muscular, scarred up, with the scar from his chest meeting down to the side of his pelvic area, just at the very top of his left thigh. Feet: Rather large, size 11's, he is more than capable of gripping the ground about himself.
Apparel Information
Head Gear: Eye patch. Shirts: Generally just a short-sleeved shirt that fits rather tightly over him, making it uncomfortable for him, but allowing him to move with the most amount of freedom, provides he ignores the discomfort. Although, with his luck, he just puts on whatever he can get his hands on. Pants: Jeans. Never shorts. Always jeans. Even if he has to steal a pair. Shoes: Running shoes. Generally used by someone else, but he doesn't care so long as it fits. Misc: Cigarette pack. Force of habit, whether or not he's trying to quit smoking or no.
Fighting Information
Fighting Style: None Years Practiced: All His Life Description of style: "CRUSH!" - His type of fighting is aggressive, and whatever he can do. Animal-like and primitive. He has no practiced techniques, just improvisation. In fact, doing whatever is put in place for him, he generally acts on a 'act-react' system of fighting. Decisions of whether or not to avoid pain, a common enemy, or to simply charge through. There is a lack of finesse, and his reaction time could use a prayer, not to mention his complete lack of speed, but he works to improve himself.
History Information
History:
-1991: Born normally to a Irish/German couple. Nurse accidentally drops him on head. Mental retardation ensues. Hospital sued. Parents disappointed with their child, try to raise him like a normal child.
-1992: Parent's frustrations increase. Child's learning ability is initially impossible. Mother commits suicide, due to depression. Father's anger and frustration transfers to the child himself. Minor child abuse begins.
-1993: Child abuse increases. Early scars are earned. Various hits to the head ironically restores a minor amount of the child's usage of his brain's ability to learn. The wrong lesson is learned, and the father continues the abuse, hoping for further increased recovery.
-1994: Punishment with a knife goes too far. Results in permanent scar on the left-front side of the boy's body. Neighbor's report the abuse, after confirming from an open window. Father is imprisoned. Child is sent to an orphanage. Bad relations with other orphans.
-1995: Father is killed by inmates. The boy never learns of this. Nor cares. Increased tensions between boy and the other orphans increase. Gets into his first fight here. Untrained caretakers do not recognize the mental retardation and forcibly separate him from the other children. Isolation increases the instability of his mind. His limited imagination drives him wild. Results in nightmare.
-1996: Isolation continues. Known as 'Hell'. Rumors spread of the strange, violent boy. Results in mental isolation.
-1997: Caretaker training is improved. Awareness of mental retardation increases. Daily workout exercises are furthered to take his mind off things. Passion is driven into the routines by the boy.
-1998: Good behavior earns the boy to be back with the other children. Isolation makes him a foreign stranger among the other orphans. Multiple fights ensue. Punishment is more lenient. Theft becomes a more common practice. Boy earns a reputation of fear. Boy secretly hates it.
-1999: Passion is driven into studies, routines, and working out. Further human qualities develop, with his forced contact, but most time is spent alone. First few attempts to have a teacher teach him result in blows. Temporary spans of time are spent in isolation, pending on the situation.
-2000: Behavior improves steadily. Orphanage is visited by Drama troupe. Boy's passion for the arts blossoms, but he has no talent for it, with his lack of ability to control his own voice. Behavior improvement becomes noticeable, but fights still occur.
-2001: Paramount of fights occur. Boy loses right eye. Loser lost life. Isolation occurs for the rest of the year. All energy is spent in improving himself however he can.
-2002: Isolation, education, and physical routines are all that happens all year, as the boy is deemed unstable. Habit of punching things increases. The boy struggles.
-2003 Education and physical routines are pressed on the boy in particular. The boy is reintroduced once more to the other orphans. It is decided that with the new corporal punishment rules that orphans are to be sent to middle schools run in such a manner. This does not end well, for the boy.
-2004: The new school environment, combined with the orphanage makes for an unhealthy new lifestyle. Smoking habit picked up. Regular routines and education maintained with still-fervent enthusiasm and energy.
-2005: Boy learns that smoking is bad for the health. Boy learns that stealing is bad. Boy attempts to kick smoking habits. Succeeds for months at a time. Aggressiveness increases. Stealing increases, with possibly some guilt. Fighting increases.
-2006: Kicked out of orphanage. Boy enters high school as a Freshmen. Consistent fighting, as well as attacks on some teachers result in a transfer at the end of the year. Boy manages to scrap by with basic knowledge.
-2007: Enter Mugen Hall Collective late. Misses orientation. Ends up in fight with person touring him. Applies for Karseffni School of Arts. Application for Karseffni School of Arts denied. Is sent to Public High School #381. Messed up library while in a fight. Expelled. Issued papers, with a dormitory to reside in dormitory by an... 'Old Man'.
-2008: Enter Public High School #169.
Living Status Information
Type of resident: Homeless (Generally the school, the library, or some bench that he knows the police don't patrol around too often.) Roommates: N/A
Cases Against The Faculty: 6 Cases Of Hurting Students: ~27
Qi Name: Dul Ár Dásacht [Translation: To Go Beserk]
Qi Ability: Rage-Enhancer
General Qi Description: Invariably, with a mentally frustrated person as we have here, "Tuvlan" seems to be attaining, if he has not already attained, a level of this trance-like art. His body resonates with a violent Qi that stimulates him. While invariably increasing his strength, dexterity, wisdom, and even his threshold for pain; His usually titanic constitution and his already questionable levels of intelligence drops below healthy levels. At higher levels, he can get into an even more beserker-like rage, but his mental train of thought of logic is not as fortunate...
Qi History And Facts: Beserkers were fanatical warriors, usually more of Germanic or Norwegian ancestry. And as old as they are legendary, there are just as many theories as to how they came about, as well as the development of their own abilities. Originally, it was thought that they used bog myrtle in their alcoholic beverages. Tests have, however, proven that used by anyone else, it actually reduces their own fighting ability, leading to the answer that the art of a beserking is purely psychological. Uncontrollable rage, yet, just enough to actually increase fighting skill, increase strength, speed, ferocity... even purportedly attacking allies-alike. However, to blame it on mental disabilities would seem inaccurate, for, while driven into a ferenzic rage, they did not turn on themselves. Rather more, it appears to be of more ritualistic and trance-like origins. A form of shamanism, totenism, as beserkers were claimed to have animals of wolves or bears usually possess their bodies, hence their lack of armor, and thus their apparel of either/or animal furs.
Qi Strengths: Strength, Speed, Wisdom & Pain Number Increaser
Qi Weaknesses: Intelligence and Constitution Decreaser. Consumes Charisma Per Turn Of Usage.
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Beginner Level: Eyes become bloodshot. 1.1x Strength: As the Qi in the user's body unleashes itself in a raw form, the user will find itself striking much harder than usual. 1.3x Dexterity: Adrenaline is pumping, and calories are being burned at 100%. 1.2x Wisdom: As said before, adrenaline is there, and reaction time to avoid getting hurt is a primal desire... +20% Pain Reducer: Adrenaline pumps quickly. -20% Constitution: Pain, however, is more readily found, and the user will bleed more easily... -99.99% Intelligence: To even achieve this level, the user will have to focus completely on beserking and fighting. Allies beware. Consumes 20 Charisma to beserk for five posts (Charisma Returns After Thread). Upon Deactivation, the user will be exhausted. 10% Reduction of Strength, Dexterity, & Wisdom. User will feel the full amount of damage they suffered while under the trance. -10 Constitution.
Beginner Statistic Requirements: Dexterity: 30, Constitution: 35, Charisma: 20
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Novice Level: Eyes become bloodshot. 1.3x Strength: As the Qi in the user's body unleashes itself in a raw form, the user will find itself striking much harder than usual. 1.5x Dexterity: Adrenaline is pumping, and calories are being burned at 100%. 1.4x Wisdom: As said before, adrenaline is there, and reaction time to avoid getting hurt is a primal desire... +40% Pain Reducer: Adrenaline pumps quickly. -40% Constitution: Pain, however, is more readily found, and the user will bleed more easily... -99.99% Intelligence: To even achieve this level, the user will have to focus completely on beserking and fighting. Allies beware. Consumes 30 Charisma to beserk for seven posts (Charisma Returns After Thread). Upon Deactivation, the user will be exhausted. 20% Reduction of Strength, Dexterity, & Wisdom. User will feel the full amount of damage they suffered while under the trance. -15 Constitution.
Novice Statistic Requirements: Dexterity: 36, Constitution: 45, Charisma: 30
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Pro Level: Eyes become bloodshot. 1.5x Strength: As the Qi in the user's body unleashes itself in a raw form, the user will find itself striking much harder than usual. 1.7x Dexterity: Adrenaline is pumping, and calories are being burned at 100%. 1.6x Wisdom: As said before, adrenaline is there, and reaction time to avoid getting hurt is a primal desire... +60% Pain Reducer: Adrenaline pumps quickly. -60% Constitution: Pain, however, is more readily found, and the user will bleed more easily... -99.99% Intelligence: To even achieve this level, the user will have to focus completely on beserking and fighting. Allies beware. Consumes 40 Charisma to beserk for nine posts (Charisma Returns After Thread). Upon Deactivation, the user will be exhausted. 30% Reduction of Strength, Dexterity, & Wisdom. User will feel the full amount of damage they suffered while under the trance. -20 Constitution.
Pro Statistic Requirements: Dexterity: 42, Constitution: 55, Charisma: 40
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Advanced Level: Eyes become bloodshot. 1.7x Strength: As the Qi in the user's body unleashes itself in a raw form, the user will find itself striking much harder than usual. 1.9x Dexterity: Adrenaline is pumping, and calories are being burned at 100%. 1.8x Wisdom: As said before, adrenaline is there, and reaction time to avoid getting hurt is a primal desire... +80% Pain Reducer: Adrenaline pumps quickly. -80% Constitution: Pain, however, is more readily found, and the user will bleed more easily... -99.99% Intelligence: To even achieve this level, the user will have to focus completely on beserking and fighting. Allies beware. Consumes 50 Charisma to beserk for eleven posts (Charisma Returns After Thread). Upon Deactivation, the user will be exhausted. 40% Reduction of Strength, Dexterity, & Wisdom. User will feel the full amount of damage they suffered while under the trance. -25 Constitution.
Advanced Statistic Requirements: Dexterity: 48, Constitution: 60, Charisma: 50
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Master Level: Eyes become bloodshot. 1.9x Strength: As the Qi in the user's body unleashes itself in a raw form, the user will find itself striking much harder than usual. 2.1x Dexterity: Adrenaline is pumping, and calories are being burned at 100%. 2.0x Wisdom: As said before, adrenaline is there, and reaction time to avoid getting hurt is a primal desire... +100% Pain Reducer: Adrenaline pumps quickly. -99.99% Constitution: Pain, however, is more readily found, and the user will bleed more easily... -99.99% Intelligence: To even achieve this level, the user will have to focus completely on beserking and fighting. Allies beware. Consumes 60 Charisma to beserk for thirteen posts (Charisma Returns After Thread). Upon Deactivation, the user will be exhausted. 50% Reduction of Strength, Dexterity, & Wisdom. User will feel the full amount of damage they suffered while under the trance. -30 Constitution.
Master Statistic Requirements: Strength: 60, Dexterity: 60, Constitution: 60, Wisdom: 60, Charisma: 60
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*Indicates unsealed levels.
Statistics
Strength: 35 Dexterity: 10 Constitution: 35 Wisdom: 5 Intelligence: 5 Charisma: 5
Statistic Distribution Hit Capacity Break: Not Reached
Earned EXP: 12 Quest EXP: 4 Total EXP Gained: 16 Total EXP: 111 Total Item bonus: 0
Attribute Statistics Awarded To: Strength: 35 +0 Dexterity: 10 +15 Constitution: 35 +0 Intelligence: 5 +1 Wisdom: 5 +0 Charisma: 5 +0
~Statistics Redistributed Accordingly Due To Lower Statistic Capacity~
Statistics
Strength: 30 Dexterity: 15 Constitution: 30 Wisdom: 5 Intelligence: 5 Charisma: 5
Statistic Distribution
Earned EXP: 15 Quest EXP: 4 OOC Awards/Gifts/Presents: 7 Total EXP Gained: 24 Total EXP: 114 Total Item bonus: 0
Attribute Statistics Awarded To: Strength: 30 +0 = 30 Dexterity: 15 +15 = 30 Constitution: 30 +0 = 30 Intelligence: 5 +1 = 6 Wisdom: 5 +0 = 5 Charisma: 5 +0 = 5 Undistributed Statistic Points: 20
Total Fights: Incomplete Fights: 16 Wins: 0 Losses: 8 Ties: 2
Thread History
-A Literary Massacre Of Great Proportions (Rafaela): Incomplete
-Passerbyers Who Leave Not Unscathed... ("No-Name"): Incomplete
-Forewith, In Jealousy's Undoing (Jacob Seeker): Incomplete
-The Courtyard, Mark III (Hirotomi Masuai): Incomplete
-Sanctioned fight, Gabe Vs. "Tuvlan": Incomplete
-Christmas Day Present: +$1000
-[Mugen Hall] Categorical XIN RP Awards!: Stupidest Winner (4-Way Tie) +1 Intelligence
Posts: 10 Cash: $1030
Thread History
-No Time Like The Now (Akira Ishikawa/Open): Complete, +2 EXP (+2 Dexterity), +1 Tie
-Cry for me {Open}: Complete, +4 EXP (+4 Dexterity), +1 Tie
-Yet Another School: Complete, +2 EXP (+2 Dexterity), +1 Loss
-Sleep: Complete, +1 EXP (+1 Dexterity), +1 Loss
-Trash Raiders (Fuyuko Murakami): Complete, +1 EXP (+1 Dexterity) +1 Loss
-Establishing Territory (Ivan Delano): Completed, +1 EXP (+1 Dexterity), +1 Loss
-A simple day... (Open): Incomplete
-ATTENTION ALL STUDENTS: Complete, Quest, +4 EXP (+4 Dexterity)
-Meet your NEMISIS! {Akira / Spectators welcome}: Complete, Spectator
-Wat up B***HES! (Open) :3: Incomplete
-Hitting The Showers (Roddo Jones And/Or Holly Beckett): Incomplete
-Orientation Day: Incomplete
-Food!!! (open): Incomplete
-Food Fighter (Zwölf): Incomplete
-A Lesson Intrusion is a Lesson Learned - (Tuvlan / Open): Incomplete
Overall Posts: 264 L-EXP (IC Posts): 73 Cash: $264 Thread History
-MH's PHS #381 - PHS #169 - PHS #259 (Dots/Closed): Complete; +1 EXP; +1 Loss; March 26, 2008
-First day for yet another transfer (Satori/open): Complete; +1 EXP; +1 Loss; June 25, 2008
-Administration Present/PHS #259's 3 Year Anniversary: +6 EXP; June 30, 2008
-A new day, a new school.: Complete; +1 EXP, +1 Loss; July 14, 2008
-RAMPAGE! #1: Incomplete, July 15, 2008
-RAMPAGE #2: Incomplete, July 15, 2008
-RAMPAGE! #3: Incomplete, July 15, 2008
-Courtyard drama.: Complete; +1 EXP; +1 Loss; September 3, 2008
-Introduce A Little Ana---MAYH---SMASH! =D (Fontes): Incomplete; September 27, 2008
-"Nonomori" (Open): Complete; October 2, 2008
-Here for the view: Incomplete; October 2, 2008
-Berserk: Incomplete; October 11, 2008
-"So, What'd You Do Today?": Incomplete; October 14, 2008
-BELATED MERRY CHRISTMAS/HAPPY NEW YEAR FROM 259!: +3 EXP; +$1000; January 10, 2009
-Mass PM - Leon's Birthday!: +10 EXP; September 16, 2009
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Post by tuvlan on Apr 3, 2010 21:10:17 GMT -5
Vitals[/b] "Tuvlan" Nickname(s):Age/Grade: 17, Sophomore (Held Back) Birthday: November 25th Place of Birth: To Be Revealed IC-Wise Ethnicity: Caucasion (Irish?) Height: 6'2 ft Weight: 190 lbs Blood type: O Hair Color: Red Eye Color: Green Sexuality: Straight [/ul] Persona[/b] A quiet boy. Or monosyllabic, take your pick. Simplistic, animal-like even, he is a simple creature. Communication is usually limited to grunts, points, and one-word answers. Prone to anger, due to his frustrations, he will start a fight with anyone anywhere. ...But there is a kinder nature to him... but even that is primitive at best. To be simply said, he is reckless in his actions, but his passion is undeniable in everything he does. A sense of 'right and wrong' though, does not stop himself from 'enjoying' himself every now and then. And by 'enjoying' himself, we of course mean... 'fighting'. Since he has only just learned how to speak again (albeit with difficulty), he is further frustrated by the fact that he cannot even participate in the Drama Department, with whom he reveres those associated with. Just don't call him a pirate. He knows when he's being insulted. He'll fucking kill you.In more recent events, there has been very drastic changes in his personality. The boy pauses more, thinks more, broods more. There are still many times when he smiles, but those times are more limited now to when he is actually fighting, as if trying to forget something or everything. For observers, during his downtime, his body language may even suggest that he loathes who he is, loathes the fighting, but partakes in it on a daily, if not hourly ritual, whenever possible. His attitude towards people these days are seemingly contradictory, as there is an unspoken quality about him which he does not dispell often. His newfound knowledge and awareness make him observe people more carefully, when he isn't busy dedicating time and effort into fighting them. Mentality:Ideal:Belief:Hobbies:Talents:Favorite things:[/ul] AestheticsCombat[/b] Years Practiced:Description:[/ul] History[/b] This is the second section that staff will be hard on. Detail is the key, make it a good length, at the bare minimum, three full paragraphs. These must, at some point or another, detail your character's early childhood and home life (relevance to personality and other valuable information), your character's younger years and any such thing that encompasses the years approaching their current age. Describe important life events and such things, that helped shape who your character is today. The last part must be relevant to how your character ended up at Public High School 774. [/ul] Living Status Information[/b] Students can either live in the dorms or in the residential area, but they have to live SOMEWHERE. Roommates: N/A Cases Against the Students: 0 Cases Against the Teachers: 0 [/ul]
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