Post by refugee on Mar 2, 2010 4:00:47 GMT -5
Revamped Custom Item System
-The old system is easily corrupted, growing worse with every new "improvement," and an abomination to XIN roleplay in general.
Also, a lot of the "custom items" that were allowed were just outright ridiculous... It'll take a lot out of the "custom" in "customization," but it'll give things order and give item a new type of reverence.
Its ironic, but making a call back to the original item system in conjunction with these new ideas could really make things brilliant.
Rough Draft
Stud - $25 (0.15 lbs)
Strength: 0/1
Dexterity: 0/0
Constitution: 0/1
Intelligence: 0/1
Wisdom: 0/0
Charisma: 0/0
Plastic - $90 (0.75 lbs)
Strength: 0/0
Dexterity: 0/0
Constitution: 0/0
Intelligence: 0/0
Wisdom: 0/2
Charisma: 0/3
Rubber - $125 (0.50 lbs)
Strength: 0/2
Dexterity: 0/0
Constitution: 0/2
Intelligence: 0/3
Wisdom: 0/0
Charisma: 0/0
Medallion - $300 (0.50 lbs)
Strength: 0/1
Dexterity: 0/1
Constitution: 0/1
Intelligence: 0/1
Wisdom: 0/1
Charisma: 0/1
Leather - $250 (0.60 lbs)
Strength: 0/0
Dexterity: 0/3
Constitution: 0/0
Intelligence: 0/0
Wisdom: 0/4
Charisma: 0/1
Glass - $225 (0.85 lbs)
Strength: 0/0
Dexterity: 0/4
Constitution: 0/1
Intelligence: 0/1
Wisdom: 0/1
Charisma: 0/1
Wire Metal - $175 (0.70 lbs)
Strength: 0/0
Dexterity: 0/2
Constitution: 0/0
Intelligence: 0/3
Wisdom: 0/0
Charisma: 0/0
Sheet Metal - $450 (1.00 lbs)
Strength: 0/5
Dexterity: 0/3
Constitution: 0/3
Intelligence: 0/3
Wisdom: 0/2
Charisma: 0/3
Taken out "Stone" and "Miscellaneous Electronics." No more of that nonsense.
Debating that for every 6 lbs, -1 from all stats, or every lb, -1 from dexterity, or summat...
But dismiss that thought for a moment.
1000 for +1 to the statistic.
2000 for an additional +1 to that statistic.
3000 for another +1 to that statistic
4000 for another +1 to that statistic
...Etcetera.
What if, though, someone wants to tack on stats to another statistic?
2000 for the +1 of that second statistic.
3000 for an additional +1 of that second statistic
4000 for an additional +1 for that statistic...
3000 for a +1 for a third statistic.
4000 for an additional +1 of that third statistic...
...Back on 552, items that were considered to have +2 all statistics were known as "God Items." I'm not opposed to drawing back items a few notches.
And perhaps, the person who creates the item has to think carefully as to how many or how little materials they add onto that item, because... what if you just couldn't tack on more materials to increase the statistic capacity the item in question could hold?
Musings.
Already ideas to nerf everyone's statistics back down to 90 and provide massive compensation ($100 per stat), and a storyline to back it up. With this new item system, they would have deplete everything they have or buy a bunch of really, really weak items and suffer long-term wise.
Following through with the XIN-conservative Qi reforms.
By the way, Michael, here's the picture you've been wanting:
While we wait for Leon, I'll work here.
And because this is amazing.
-The old system is easily corrupted, growing worse with every new "improvement," and an abomination to XIN roleplay in general.
Also, a lot of the "custom items" that were allowed were just outright ridiculous... It'll take a lot out of the "custom" in "customization," but it'll give things order and give item a new type of reverence.
Its ironic, but making a call back to the original item system in conjunction with these new ideas could really make things brilliant.
Rough Draft
Stud - $25 (0.15 lbs)
Strength: 0/1
Dexterity: 0/0
Constitution: 0/1
Intelligence: 0/1
Wisdom: 0/0
Charisma: 0/0
Plastic - $90 (0.75 lbs)
Strength: 0/0
Dexterity: 0/0
Constitution: 0/0
Intelligence: 0/0
Wisdom: 0/2
Charisma: 0/3
Rubber - $125 (0.50 lbs)
Strength: 0/2
Dexterity: 0/0
Constitution: 0/2
Intelligence: 0/3
Wisdom: 0/0
Charisma: 0/0
Medallion - $300 (0.50 lbs)
Strength: 0/1
Dexterity: 0/1
Constitution: 0/1
Intelligence: 0/1
Wisdom: 0/1
Charisma: 0/1
Leather - $250 (0.60 lbs)
Strength: 0/0
Dexterity: 0/3
Constitution: 0/0
Intelligence: 0/0
Wisdom: 0/4
Charisma: 0/1
Glass - $225 (0.85 lbs)
Strength: 0/0
Dexterity: 0/4
Constitution: 0/1
Intelligence: 0/1
Wisdom: 0/1
Charisma: 0/1
Wire Metal - $175 (0.70 lbs)
Strength: 0/0
Dexterity: 0/2
Constitution: 0/0
Intelligence: 0/3
Wisdom: 0/0
Charisma: 0/0
Sheet Metal - $450 (1.00 lbs)
Strength: 0/5
Dexterity: 0/3
Constitution: 0/3
Intelligence: 0/3
Wisdom: 0/2
Charisma: 0/3
Taken out "Stone" and "Miscellaneous Electronics." No more of that nonsense.
Debating that for every 6 lbs, -1 from all stats, or every lb, -1 from dexterity, or summat...
But dismiss that thought for a moment.
1000 for +1 to the statistic.
2000 for an additional +1 to that statistic.
3000 for another +1 to that statistic
4000 for another +1 to that statistic
...Etcetera.
What if, though, someone wants to tack on stats to another statistic?
2000 for the +1 of that second statistic.
3000 for an additional +1 of that second statistic
4000 for an additional +1 for that statistic...
3000 for a +1 for a third statistic.
4000 for an additional +1 of that third statistic...
...Back on 552, items that were considered to have +2 all statistics were known as "God Items." I'm not opposed to drawing back items a few notches.
And perhaps, the person who creates the item has to think carefully as to how many or how little materials they add onto that item, because... what if you just couldn't tack on more materials to increase the statistic capacity the item in question could hold?
Musings.
Already ideas to nerf everyone's statistics back down to 90 and provide massive compensation ($100 per stat), and a storyline to back it up. With this new item system, they would have deplete everything they have or buy a bunch of really, really weak items and suffer long-term wise.
Following through with the XIN-conservative Qi reforms.
By the way, Michael, here's the picture you've been wanting:
While we wait for Leon, I'll work here.
And because this is amazing.